It's been a little bit over a year since my last character sculpt. I have a concept in mind and it is inspired by a forest guardian. my goal with this is to refamiliarize myself with the pipeline from start to end and have it game ready. And also to include a prop and have it posed. Area's that i know i have limited knowledge on is texturing, creative UV maps and retopology. I always rely on automated uv maps zremesher on zbrush which is bad. so yeah! it's going to be challenge with the time restraint that i'm putting on myself but it will be fun.
MoodboardHere is the moodboard that i've gathered for this character.
First stage of sculpting
7th Dec - 8th Dec
The focus today is the legs