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[UE4] [WIP] Ryokan

polycounter lvl 5
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Cattus polycounter lvl 5
A Japanese styled environment I've been working for a few days. Looking forward for critique on the proportions and composition 
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  • shabba
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    shabba polycounter lvl 15
    are you trying to draw the attention to the rock centerpiece? 
    - i'd remove or tone down significantly the light in the middle double doors/center, and 2nd story room, and consider having your occupants be in another part of the structure, for lighting and contrast. Currently the lights draw my eye first
    - consider playing with the heights and shapes of the trees on the right, orienting them or changing their shape language/species so they have a leading line to the rock element (or whatever your focal is) They are currently the same height, with pillowy shapes, when they could be used to strengthen your composition
    - add in some foreground elements into your shots that you can blur with dof - post/railing, veg, roof overhang/hanging lamp, etc
    - if you can add asymmetry to your structure you can have more options for composition
  • Cattus
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    Cattus polycounter lvl 5
    Some progress on the environment 
    https://youtu.be/vpoamZbw7ng
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  • Cattus
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    Cattus polycounter lvl 5
    Forgot to update this thread but the whole project been finalized 6 months ago and here's the final screenshots and videos.
















    https://youtu.be/doAXHE2a-bw
    https://youtu.be/IYww58PKIMw

  • Lether
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    Lether polycounter lvl 8
    WAW, this is stunning work. I really like it :)
    It might be cool if you clean a little bit the glasses of the cabinet in the second building near the stairs :p (in the nigh mode video). For a ryokkan, it is a little bit too dirty ahah. By the way I feel that that the reflections on the glasses of the doors are a little bit low res.

    I really love the night lighting. Just like in a good movie :)
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