G'Day
I'm about to start on a new project which by the looks of things is going to be pushing a much more stylized art style and with that comes Zbrush!
I'm pretty excited to be digging into Zbrush BUT one thing that is for sure is that it is a MASSIVE bit of software. Watching people work they seem to be using so many tools + options etc etc and it is pretty over whelming and it makes it hard to know what are the actual core skills / tools are that I should care about.
For example, Maya covers SO much ground from Rendering, Modeling, Animation, Physics, particles etc but as an Env artist I know what parts of Maya I need and what to ignore.
It would be great to hear some recommendations on what aspects of Zbrush for Environment Art. What aspects are Fundamentals must learn, what bits are good to know and what aspects are worth ignoring?
Thanks!
Replies
Once you have those basics tackled, then you could look for specific project-based tuts on Environment art. The Pixologic site has some good ones. Also, the Pixologic YT channel has livestreams of artists doing environment art.
Generally speaking though (again, not sure about environments), Dynamesh, Masking & it's various options, Polygroups, Zremeshing, & Reprojecting details, Curve & Insert Brushes, Live Booleans, creating & manipulating Alphas, History Recall, Morph brushes, Layers, Surface Noise are essential. Also, most commonly used brushes & certain features relating to brushes found under both the Brush & Stroke pallettes.
Zbrush offers you a variety of ways to skin a cat. So it's difficult to say what you can avoid. But maybe initially, you could ignore the 2.5d aspects, Zspheres, Zsketching, Shadowbox, & Cloth brushes, & Fibermesh, besides materials & rendering, of course.