I'm about to start on a new project which by the looks of things is going to be pushing a much more stylized art style and with that comes Zbrush!
I'm pretty excited to be digging into Zbrush BUT one thing that is for sure is that it is a MASSIVE bit of software. Watching people work they seem to be using so many tools + options etc etc and it is pretty over whelming and it makes it hard to know what are the actual core skills / tools are that I should care about.
For example, Maya covers SO much ground from Rendering, Modeling, Animation, Physics, particles etc but as an Env artist I know what parts of Maya I need and what to ignore.
It would be great to hear some recommendations on what aspects of Zbrush for Environment Art. What aspects are Fundamentals must learn, what bits are good to know and what aspects are worth ignoring?