I have an assignement to do a short 'movie' (less than a 30 secs, including 2d title screen) for my class. I was wondering what software was used for this type of work, as I've mostly done still beauty shot.
A few points that I think is important
-I have almost no shot including an animation, as this is what i'm the most unfamiliar with (only one short walk cycle, the rest are almost 'cuts' as far as character movement goes)
-I have a very dark environnement, light are keys, as well as god rays/particles. (a lot of the lighting needs to come from a fire torch)
-the style is 'stylized' (Sorry for the very broad term, think Fortnite, Overwatch, Paladins)
-As far as simulations goes, I have the character shirts and pants (still not sure about it, but I thought it could be worth saying it)
-If it matters, but I don't think so, I use Maya, zbrush, painter, designer and marvelous designer for the assets.
In the past i've used Marmoset and Arnold on maya for my shots, and sometimes unreal. I planned on using Arnold at first, but I was wondering if Unreal engine could be a suitable software. I like the particles system and the real time lighting that I think could speed up the work. I also find arnold environnement lighting a bit of a pain to work with. Is unreal used for rendering very short beauty movies ? I am a 'beginners' in rendering videos, and not still image, hence my question. Does pro studios use their own software ?
Hope the question isn't too dumb, thanks!