Hello,
I have an assignement to do a short 'movie' (less than a 30 secs, including 2d title screen) for my class. I was wondering what software was used for this type of work, as I've mostly done still beauty shot.
A few points that I think is important
-I have almost no shot including an animation, as this is what i'm the most unfamiliar with (only one short walk cycle, the rest are almost 'cuts' as far as character movement goes)
-I have a very dark environnement, light are keys, as well as god rays/particles. (a lot of the lighting needs to come from a fire torch)
-the style is 'stylized' (Sorry for the very broad term, think Fortnite, Overwatch, Paladins)
-As far as simulations goes, I have the character shirts and pants (still not sure about it, but I thought it could be worth saying it)
-If it matters, but I don't think so, I use Maya, zbrush, painter, designer and marvelous designer for the assets.
In the past i've used Marmoset and Arnold on maya for my shots, and sometimes unreal. I planned on using Arnold at first, but I was wondering if Unreal engine could be a suitable software. I like the particles system and the real time lighting that I think could speed up the work. I also find arnold environnement lighting a bit of a pain to work with. Is unreal used for rendering very short beauty movies ? I am a 'beginners' in rendering videos, and not still image, hence my question. Does pro studios use their own software ?
Hope the question isn't too dumb, thanks!
Replies
For 30secs of stylised footage, UE4 might be a good choice. The whole lookdev, shader and materials I think will be a lot quicker turnaround with realtime lighting in an engine. And yes, UE is certainly an industry leading software in film/TV in it's niche, they've used it a lot to prototype storyboards to work out timing/pacings for film scenes and used it in an interesting way in recently in the mandalorian. For stylised looking materials and characters realtime renderers is a good fit, a lot of the limitations of the medium are less problematic or as apparent.
I'm a last year student it's a end of college project. We can use whatever software we want/prefers.
Rendering an animation with Eevee is similar to taking one screenshot per frame, although when you hit the "render animation" button with Eevee on the program does some extra steps so these "screenshots" have a higher quality than you literally screenshooting and pasting the images yourself.
Using a real-time renderer is actually a 'near real-time' process, since it takes from seconds to minutes to finish a frame -- which is still much faster than the several hours that it would take to render a single frame with Cycles + denoising all at production settings.
I'm also aware about blender and it's render engines, i've read greats things and seen some great results, however i'm not interested in it at the moment. Maybe when I have more time on my hand!