I have a Tommygun of which I am trying to bake all maps for with a highpoly mesh.
However the metallic part is receiving major artefacts when baking for both AO, Normal maps and Curvature.
Problem lies esp underneath the barrel, the magwell and the winder from the drum mag.
The mesh is custom unwrapped, so I don't think there problem lies there.
Here are some screenshots, hopefully someone can help me out.