My work in progress piece inspired by jjpeabody's "Upkept Ruins". Went a bit of a different route with the lighting to give the foreground some life. I'd say this is about the alpha stage of the project. Feedback is always really appreciated
[edit: made a few lighting tweaks]
Replies
The interpenetrating slabs on the top right could and should be avoided. Also the main light seems to be front-right (front meaning in front of the camera) but there is some light that casts shadows from the left on those slabs. For such a small scene i would bake the lighting in order to get better overall results.
Baked lighting
Since the scene was so condensed, it was comprised mostly of assets that were sculpted down and given unique normal maps. Aside from the pink lily pad flowers and the purple nodding violets, everything was created using Maya, Zbrush, Substance Painter, Photoshop and Speed Tree. Lighting and color grading was done in UE4. Much of the foliage were quad draws from textures I found online which were made into things like the roses, vines etc.