Hi everyone, my name is Mattia Vuch, I am a 3D Artist focused on Hard Surface, in particular props and weapons.
I've been working a lot lately to expand my portfolio and I want to use this digital sketchbook to post my process and for comments, critiques and advice, I'd greatly appreciate it if you let me know what you think and what I could improve.
First project is a Mosin Nagant 91/30 I did back in Feb 2020 (here the project on
ArtStation )
Replies
In this one I tried to have two models that use the same texture maps, the Anti Tank and standard version of the grenade. In the Anti tank version the grenade heads are clones of the main one in the center and share the same identical UV space, so the textures are the same but repetition is broken up a bit by simply rotating those locally. The wire is not used in the standard version but I just had enough UV space to fit it in so to use the single texture as efficiently as I could.
turntable videos can be found HERE and HERE , about 24mb each, those are the same videos found in my Artstation project page of this grenade.
For this I modelled two versions, a VFX ready and a Game ready one. The main difference is that the VFX ready has the fragmentation sleeve with geometry more closely matching the hipoly version of the model and the sleeve itself is separated from the actual grenade head. There are also some extra pieces in the bottom of the grenade head that the Game ready is missing entirely for the sake of polygon count (about 40% less than the VFX ready).
A quick video HERE of the sleeve coming off and the grenade head unscrewing (about 24mb, it's the same video on the Artstation project page)
First a turntable of the 3 grenades, HERE, (about 24mb - you can see it at the top of the ArtStation project page linked above)
I'm done with the low poly and UV's with the gun. I'm splitting it in 3 different parts and pieces as I plan to show the internals while partially disassembled and make variants of some pieces like different lengths of the barrel, grips and some custom mods (like barrel, sights, bolt, hammer, trigger, grip etc)
For now I'm laying down some basic material, there's a lot of more texture work to do. Quick and dirty renders inside painter
The metal underneath needs some love to make it more believable so then i can get the same procedural base and apply it to smaller parts and reduce the work needed for fine tuning