What are your thoughts on Reallusion Character Creator?
I find it sounds/looks actually good from what I have seen on youtube.
It provides you with quaded base mesh (game/ar/optimized),
fully-rigged, UV and material merging,
comes with ready Eyes, Tear Line, Teeths, skin shaders (based on unreals tutorial ( as they say on the website) ^^),
you can push/pull (morph) anatomy facial stuff to align the base more to your goal
GOZ to/from ZBrush
export/import from/to Substance Painter
oneclick export to unreal/unity
it is like a SINGLE container that holds all together,
regardless where you create/edit/update your mesh, in the end it comes back into CC to stay organized....
You can buy plugins like SKinGen Pro, but you don't have to
Well, that is what i have seen/read,
I am reeeeeallly tempted to buy that stuff...
What are your thoughts on Reallusion Character Creator?
Replies
I mean, look at how much Unreal Engine, or Unity, or even Lumberyard need to be modified by licensees to fit their needs.
If not, boy we are getting closer to a.i. just coming on in and doing it all, what's the point? I am sure they are trying to make something to f-ck us all in the A-- since everything else is trying to get automated, (Then people think we all are really just going to be allowed to lay around, this cv nineteen thing is not for nothing.)
Anyway,
sure its neat for say, rendered images for something other than movies and games, but i am sure (as i was told years ago) people used poser models back in the day and probably still do while some of us actually learned how to do things and get pushed aside for a "faster production time-frame". Eh if i didn't put 20+ years into this already and wanted a short-cut there it is, who needs to do things the "right way", am i right? such is the world i guess.
That "challenge", for this product didn't take off too well over on Artstation so i think that alone speaks volumes to how other "Artists" feel about this and products like it. Better to go to say twitter or instagram for promotional material regarding apps like this for the general public. People wanting to learn how to do things properly and be proud of accomplishing a goal i think have no interest in these applications, no matter how "helpful" or at least the ones with some morals to their existence. (idk who does or doesn't use these to get things done so exposing yourself was your choice.)
I never wanted to say that it will fully replace all softwares or i actually use it.
I feel a little bit attacked with your last words david
I feel your anger but dont let it out on me
i am a beginner and i know all the hassle/problems solving myself. starting from nothing, sculpting, retopo, uving, baking, texturing, iterstions, haircards cloth, shaders :-D
i just wanted to say that it sounds nice that there may be a software to solve multiple stuff. So no need to be mean because i "exposed" myself cause i said that ther may be a software which helps to fasten up the workflow. (did old character artist also feel like that while Marvelous Designer was on the screen?)
Anyway, while this topic is still relevant, are there maybe other softwares which will "organize" a project, like a pipeline-container?
Daz, as mentioned above, is a great starting point. I think that productions that are willing to spend want more expression from their art team. This looks like a super solution for smaller endeavours, but not really a contender for work like Stahlberg's or Madureira's (to name a few). This really looks like a tool for archiviz and previz.
Took it as you stated it that you are just curious about it, i didn't mean you use this to get "ahead", just that those that do i feel are limiting themselves. (You all can use it all you want and people do, they make statements like well i can create characters faster and i already know all the placements for the body and its just repetition i am skipping, things like this to justify it and its fine, i guess in production you already paid for it so i guess why not, portfolio though i feel is a different story.)
My reasoning about this is as follows, when i am older off the pc, will i be able to ceate things in detail if i create characters with alternative programs that do all the leg work for me? without the knowledge of correct anatomical structure locations and proper curvatures they will not appear accurate i do not think. (it doesnt stop people just if you pride yourself on creating near perfect sculptures it will bother you. (our own worst critics) ).
I was being silly with the img that this was an AD, i found it comical, good to laugh every now and then, anyway.
It's a nightmare to export your models for something like UE4. I was never actually able to get that to work effectively. And the benefits to an artist are minor, since you have to make everything yourself anyway, and whatever time you save re-using clothes and such is lost in the process of trying to tune everything to a form usable by the software in the first place, and then trying to get it back out.
I think it's just a tool for people with more money than skill to buy prefab parts and bash them together.
Also, last I knew all the prefab parts available on their storefront had pretty questionable quality.