This is a scene I've been working on for the past few days, based off the NieR Automata "Become as Gods Edition" Thumbnail. All made using Maya, Zbrush, Substance painter, Photoshop and Speed Tree. Lighting and post processes done in UE4.
Just wanted to see if I could get some input on how I could improve the scene. Also, if anyone could offer some tips on how to make my grass better it would be greatly appreciated!
![](https://us.v-cdn.net/5021068/uploads/editor/28/x1j0dm2iardt.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/z7/lzr8uqoa7o80.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/u3/bhnil2yzqh7m.jpg)
Replies
First, your scene has barely any color. If you look beyond the green tint in the ref you'll notice some color here and there.
Second, you used only a directional light without any ambient or bounced light. I suggest adding a skylight or baking the lighting. Your scene has more pitch black areas than the ref.
Keep at it.
I still want to try and stay true to the reference picture. I noticed there were quite a few assets that don't accurately represent those in the reference, so I'll be going back and re-doing those soon. Just noticed that the UV's on the big circular piece need some help as well haha.
Feedback is appreciated as always, thanks!
Are you using cubemaps for reflections or what? The water reflection doesnt match the environment.