I'm making a Polish TKS/TK-3 Tankette and texturing it in Substance Painter. I'm almost done with it and would like some feedback on what I have so far before I post it to my Artstation. What could I improve on or add to it?
Edit: I'm looking for feedback on the textures.
Here are some of the reference images I have collected for it:
And here is what I have:
Replies
Also it would be good to add a wireframe of your model and a uv layout.
This should help
the color scheme you picked should have matched the reference images, because a light dusting can be seen much better on the dark paint. The link i posted is for dirt / damage choices you can add to your model.
I an not a vehicular artist so take it witht he smallest grain of sand. Otherwise i really like this little thing as an art piece, irl ... seems all we make are destructive evil things when looking around.
Lets take this area as an example:
The edges in the red boxes are neither convex or concave in the context of the whole object. The whole area of the vent is somewhat protected by other near objects so how would wear occur on those edges? Are the parts movable or fixed? I'm guessing fixed and with very little chance of wear. Dirt on the other hand is very likely to build up between plates and in places that are kinda occluded (concave). So you could make use of a object space ambient occlusion mask to drive the edgewear and the dirt but in an inverted way (i.e. white ao means possible edge wear and black ao means possible dirt accumulation).
Of course you need to play around with some values and the way ao contributes to the material (blending mode).
Also, keep looking at refs - not just tanks but really any painted metal object that sees heavy usage in hard conditions.
Also also, use a better lighting system - current one is pretty flat and its not very flattering for the material.
Your best bet is to study actual physical objects and if you have the chance to study a used, worn and left to rot object (like a tank) and a "as new" version of the same object and compare the two. That would be ideal because it will give you a clue to how paint ages and gets damaged, where rust pops up the most, etc.