TLDR - a quad wire frame shows up on my mesh when displacement map is on
I am working on a material in designer. Brought textures into marmoset setup material using height displacement. I subdivided a sphere in blender and imported that in. For some reason I see a quad wire frame over my entire object when the displacement map is on. When I turn it off the wire frame goes away. The wire frame is not representation of my mesh as it is highly tessellated. When I view the height map. It does get brighter darker depending on the position of the hdri. Any Ideas? thankyou!!
there are no wire frame lines in it.
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