Now I can finally show what I have been working on for months. The final touches for the high poly is almost done. The presentation is from low poly block out to refine and higpoly work.
The concept is made by Emerson Tung, he work on concepts for the recent Doom games.
Got a fun error on the model when I reimport the obj, but for now the highpoly is done, gonna do a keyshot render of it before moving to doing lowpoly. #robot#hardurface#sci-fi #military
Thanks man, and yeah it will be very interesting, I have thought up ways to organize the UV into sets, might be by parts, or types, or materials, i have to experiment a bit to get the best UV shell packing. as for making the uv, i plan to mirror everything except the body and the top turret. That wat i have planed to so far.
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Render in Keyshot
Mammut Tank Head Redeploy #hardsurface #mech #weaponized
I revisit the model, fix the low/high poly, proper (sort of) Uv, bake and texture in subtance and render in Marmoset
Looks much improved 👍️ More pictures 😋
:D thank you. If you like it please share with others. A few more renders, a turntable and model viewer are up there. https://www.artstation.com/artwork/vJ4xXO
This is great! I would love to see those bright white headlights casting more light onto the barrel. If they're that large and bright, they should be lighting it up more? An example https://www.thisiscolossal.com/wp-content/uploads/2017/10/vend-7.jpg
It might also help to reduce the exposure on the white areas so we can see more of the refraction inside the bulb. For example: https://tadvantagegroupprod-com.cdn-convertus.com/uploads/sites/238/2021/06/headlight-of-a-black-car-1024x681-1.jpeg
Absolutely. Thank you for the feedback.
Thank you
Great Job👍