When do you use a cage vs using distance-based raycast (cageless) ? I've heard that it works best to use a cage if you have an object like a hand for example, or something with sharp 90 degree edges, but I'm not sure on when to use it and when using a cageless bake by distance is good enough.
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Cageless/non-averaged bakes have zero skewing issues, but you'll get problematic bakes on corners/hard edges.
A cage allows you to control that distance and is good for preventing issues in tight spaces - they are pretty much essential for character work (fingers)
Manipulation of the cage mesh can allow you to skew projection direction - this is a hack and you should be ashamed when you take advantage of it to get around a problem (see point 1 for the correct approach)
Fwiw I almost never need a cage when baking hard surface objects and almost always use one for organics