If you want to simulate cloth you will need a dense mesh composed by polygons as square as possible (not stretched rectangles), then pin the top border and add something behind in order to emulate the supports. My experience with cloth simulation is very limited but you'll probably have to play around with the settings for a while before getting a convincing result. Watching a few tutorials on the matter will probably help.
If you want to simulate cloth you will need a dense mesh composed by polygons as square as possible (not stretched rectangles), then pin the top border and add something behind in order to emulate the supports. My experience with cloth simulation is very limited but you'll probably have to play around with the settings for a while before getting a convincing result. Watching a few tutorials on the matter will probably help.
If you want to simulate cloth you will need a dense mesh composed by polygons as square as possible (not stretched rectangles), then pin the top border and add something behind in order to emulate the supports. My experience with cloth simulation is very limited but you'll probably have to play around with the settings for a while before getting a convincing result. Watching a few tutorials on the matter will probably help.
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This is what I've been able to come up with