Can someone explain what a detail color map is? This is the first Im really hearing of them. I know detail normal maps, and I use them often, but Im not sure how a detail color map would even work? Cant seem to find anything using search on polycount, so sorry if its been asked before.
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hmm, I first heard of it used on bigger props. characters would make sense too. more curious as to how its used on props though...
Ie.it gets tiled over another map so you get higher perceived texel density - usually using either alpha blending or something roughly equivalent to Photoshop overlay blend mode
Here's an example with both a color detail texture and a normal map detail texture.
http://wiki.polycount.com/wiki/DetailMap
I'd use detail AO and normals with a cloth specific shader