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Video game character creation pipeline

a1s
a1s
Hello. I am new to everything and I was wondering if anyone could answer a few questions. I created a character sculpt in zbrush. It is high poly with 2mil points. After that I retopoed it down to 2k points. Now I have 2 .obj files. High and low poly. I assume that my next step is to create a UV map. Do I need a UV map for both meshes or just the low poly mesh. Not really sure where to go from here. My end goal is to rig it and import to unreal engine. Thanks in advance for your input.

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