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Crashed Wagon Colonized

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Hello how are you guys doing, this is my first time posting on polycount. I am currently a high school senior working on my college application portfolio. Here is my most recent render, a crashed wagon in a cave salvaged by an unknown civilization :) . All models are made in Maya from scratch, most textures are made in substance designer, and the scene is also rendered in Maya. How can I improve this scene if my target is realism? Models textures and lighting.

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  • teodar23
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    teodar23 sublime tool
    I suggest looking at tutorials for each of those things (modeling, texturing and lighting) then redo the scene completely. I'm not saying its terrible, its just a method that i use to improve - scrap everything and start again. See what you do differently, what you do the same, and what gives you the most grievance. Work on that. Do practice exercises - model random things - and when you get comfortable with that move on to texturing, get to a satisfactory point with that, then move on to lighting, rendering, etc.
    Hope this helps.
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