Idk if that's the right forum to post that, but, I'm looking for some books where I can know the fundamentals of art, aesthetics, the theory of light, colour and put that into the 3D. Actually I'm doing a videogame degree, a bit jack of all trades, so I know about design, programming, 3d modelling but I'm not an expert, so I would like to improve this aspect (cause I want to become a 3d artist), and I guess it that maybe I need more the basis of the art and all of that stuff.
Actually I don't know if I will be through environment, character or props so I'm open to all kinds of material.
Thanks for all, and sorry if that's, not the right place to post that.
Replies
Do not know about any books, but perhaps some good environment tutorials/videos/guides/tips/tricks would help put you on a good course toward your goal.
Also even private messaging some environment artists and asking them how they went about their adventure into their careers would probably go along way, whether or not they reply to your questions is another situation.
Tutorials for pay:
https://www.artstation.com/marketplace/game-dev/tutorials/environments
Search bar on artstation, you have to look out for the tutorials that are "free":
Search Artstation
All i can do right now, otherwise being a bit of everything puts you in a good position for a SMALL studio where everyone should know a bit of everything. Hopefully someone in an established studio (AAA) can chime in and mention maybe if people only concentrate on one side of the production pipeline, i believe this is still true but i don't want to steer you in a direction like that unless i am sure and i am not, i hear many things.. so its up in the air till validation comes around.
Best of luck.
http://wiki.polycount.com/wiki/Concept_Fundamentals