At first I thought it was just; Bevel vertex > Geopoly / Circulator / Circlelize > delete face But looks like it lets you set the circles division count too instead of being reliant on the number of edges leading into it, which could definitely be useful. Nice work.
Thanks PolyHertz! Thats is the main part of the script yes, but due to Maya lack of modifier stack, and ability of promoting the components To the next command. I had to write some code to select the newly create chamfered hole and run the Circularize. Im currently trying to add some additional features for the next update.
Replies
But looks like it lets you set the circles division count too instead of being reliant on the number of edges leading into it, which could definitely be useful. Nice work.