HI Guys,
I created this obelisk in my free time.
Based on concept done by KKS~
(
https://www.artstation.com/artwork/Ql4x)
I have used Maya for low-res and UV,
Texturing is done in Substance Painter and
finally Captured the screenshot in
Marmoset.
C&C are most welcome
Thanks
Replies
sculpt is nice, but The texturing is noisy and very generic all over, as if you just threw masks/color on to everything to act the same. I would make the edges lighter then the planar faces. Add a small gradient from bottom to top and also make sure that the faces that are faced more toward the sun, is more bleached.