Hey peeps, I'm working on a real-time character from the Witcher universe. I think the concept art in Gwent is terrific and decided to create a character based on a card - Vincent van Moorlehem. I've also decided to use the likeness of Lalo Salamanca played by Tony Dalton from Better Call Saul which may have been the inspiration for the concept art created by Ivan Vilmant.
Reference:
I've started with a head scan, hence why it has textures.
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Retopologized the clothing, currently 10k polys. Bottom half of trousers is squished due to it colliding with the boots, will delete these bits when I retopo the boots.
The hair is still in block-out stage which is why it looks...blocky :¬] I think I need to remove the strands of grey on the hair card I used, as I'm going to add variation with other cards.
I'm using a 2k hair sheet that I created using X-Gen for anyone wondering. (Rendered in Marmoset Toolbag)