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Antique binoculars. Need feedback!

polycounter lvl 2
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helsenmet polycounter lvl 2

Old-fashioned binoculars.

12,646 triangles, 1 material with 4K textures.

Lowpoly and highpoly models created in Blender, scan in RizomUV, baked textures in Marmoset, textures created in Substance Painter, render in Marmoset.

Link to Sketchfab (otherwise not attached):


  • PolyHertz
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    PolyHertz polycount lvl 666
    The lenses looks like plastic thats deteriorating (tiny chunks missing). I'd recommend a smooth normal map for it without details and limit the wear to the other textures. The wood and metal areas also look overly polished, may want to increase the roughness slightly for both.
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