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[CLOSED] Specific Retopology Needed

polycounter lvl 4
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Harway polycounter lvl 4
Hello! 

This is a very odd and specific request, but I would like someone to re-topologize a specific region of this model, precisely the eye region. 
On render it looks beautiful, but the actual topology is actually quite bad, which can be seen below.

The loop doesn't go around the socket properly, and I am unsure how to fix it myself, especially with the tear duct and the crease in the corner of the eye. From my understanding of geometry and deformation, in its current state it won't work well. (Also if the rest of the socket could be constructed, that would be great...) If there's anyone who wouldn't mind doing this for me, please let me know!

e-mail: ren.harway@gmail.com

P.S. When working with the model, please avoid moving or scaling it. I actually made a rig for the model, so I would like to, at most, have to re-skin it after it's been re-topologized. So, if it needs to be scaled up to be easier to work with, please remember to scale it down by the same amount as well. 

Thank you so much ahead of time! 

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