Hi all, I've been knocking my head over this issue.. when I export fbx from max to zbrush. It won't come as quads. Any body know a solution? also read about having editpoly on top when exporting out... didn't help.
What's your fbx export settings look like from max? And how are you importing an fbx into zbrush? Zbrush likes to import .obj's natively, and the fbximporter is probably what is causing the triangulation.
Hi Kanni3d+Chogiel . Thanks so much for the info. The problem with the obj its comes in as one subtool + I wanted all the subtools_names as well. I turned off triagulation. I think the problem is that I used a old version. The newer version works now. :-)
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Best to just export as an obj and import that.