Hey everyone,
Got myself around to start doing something, and it ended up being this little project that I've been working on and off over the past few weeks. I kinda thought to myself that if I were to model a gun, which is already a bit of a saturated and over done idea, I may as well lean towards something unique in design/function/aesthetic, or even commonality.
Here's the high-res, and low res done, along with some bakes (without symmetrical faces).
I still have to fix a bit of skewing, and tweak some areas in the low-res mesh, as there's some noticeable gaps in the areas with buttons and tactile screws that I just have to align/weld post bake.
I'm wondering if there's any other interesting spins I can do to this project, whether that be to the actual gun itself with actual geometry (attachments,ornaments,etc) something unique with the textures, or render wise something eye catching.
As I've mentioned, I feel audiences possibly think guns are over done and maybe lackluster, so therefore there really needs to be some good foundation and inspiration behind the project.
Or maybe this is just me. :shrug:
Thanks for checking this out, C&C/feedback always welcomed.
Replies
Here's a small update on some very primitive base materials, and a small start on the frames material. Seems like some sort of oxide finish, despite the gun being made of aircraft-grade aluminum.
This coating is some sorta unique oxide coating that I'm still trying to get down before doing any details, would you know what exact finish this is btw? Seems a bit uncommon since it has some blue specular to it in most of the ref.
Thanks man!
Yeah, its surprising how much good info you can get from manufacturer specs outside of dimensions, which is how i learned its actually aircraft aluminum. Good catch with the anodized finish, I'll have to grab loads more ref.
Ironically, this gun has such terrible reviews in terms of quality/ergonomics/practicality, but it looks damn cool lol.
Would love any input/cc at this stage, I'm way too apprehensive with proceeding in texturing. I always feel it's such a balance to have subtle, fewer details to make sure it doesn't get too muddy and busy, while trying to make it not look so plain and boring.
Very good point, yeah. Most of the details are procedural but additionally hand painted, but this can really benefit from some uniquely placed stencils.
Anyway, an update on textures, going with a bit more subtle approach with the details compared to typical wear and tear treatment for guns, mostly because all of the reference of this firearm I've found from used gun auctions don't have much abuse and/or interesting wear details. Keeping things subtle rather than super contrast-y and obvious may do more harm than good? Dunno.
Here's some renders in a test scene that are much closer than they ever would be in final renders, just to highlight some smaller details.
Thanks!!
https://www.artstation.com/artwork/lxkvZY