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Quick question! Why do I get sharp angles on the edge in Marmoset?

polycounter lvl 2
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F3NR1R polycounter lvl 2
Even though .fbx was exported out of Zbrush with smoothed Normals slider to the max, I still get this angularity in Marmoset.

 Is this the extent of my low poly mesh? Should I just use the next subdiv lvl if I want a smooth look? 
Or is it easily fixable?

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