Hi there, so I've been practising facial likeness sculpting for the first time on Zbrush so I decided to recreate this art 'Bellamina's Blood Fist' by Arhiee and concept by Shirin.
Im currently looking into trying to change facial proportions so it fits the OG artwork, but whenever I do at this stage, I just end up not liking it and moving back to a previous state of development. If anybody could help me figure out how to get it more like the original, that'd be great! A note on what brushes/tools to use to accomplish this would be awesome too, since im still learning.
Below are a couple more images for more perspective.
Front View w no Pose
Matcap Preview
Gif Turnaround
Earlier Version
Replies
I agree, neck is too long. Looking at the matcap I thought you're making something like a coin graver. The neck and chest are really flat. Check some stylized 3d models to get an idea, at what angle the neck and chest are connected.
The nose might look better with a bit more volume or shape, on the concept it's pretty round.
I'm not sure about the eyes, it's like each looks away at a different angle. You mirrored them, so the shading doesn't match, and it might give the impression that they are not straight.
Naw, I think im gonna make it into a full body game character in the future, but a coin graver doesn't sound like a bad idea either !
Hm I see what you mean about the nose, I'll see if I can add more volume like you said. I think the Skin shader material im using doesn't help me see things too well either.
I did mirror the right eye and apply different shady polypaint to the left, but I'll see if I can amend the shading on it. Right now, I'll focus on making the eyes a tad smaller and seeing where things go, appreciate the feedback.