After a 6 month hold as requested by Activision, I can share my art test I completed for Raven Software for the Senior Concept Artist position.
I've been working at Raven Software for 3 months now and it's been amazing!
I was provided with several choices of what to start from and what to concept. I chose an arctic fishing village with some military dudes coming to visit an old double agent (made the story up myself, haha).
Gathered refs and did thumb sketches in Photoshop, then did a 3D blockout in Maya and Octane, took some renders, compiled them back into Photoshop and then painted over it!
Total 36 hours.
Art station project link here:
https://www.artstation.com/artwork/eag8XDThe final image
Animated GIF showing breakdown of layers / work process
Renders kicked out of Maya with Octane Render. I compile these together when doing my paintover.
Early exploratory thumbnails used for discussion on what the final tasks / goals are
Refs gathered while working
The original blockout screenshot that was provided and needing a paintover
Replies
Last art test I took was eons ago and local studios never bashed 2d with 3d or photos, so I'm a bit curious about the process: Did they also provide the 3D props used in the renders or you modeled/download them on your own? Because modeling and texturing all of this in 36 hours in addition to painting sounds a bit stressful, haha!