This was a project that I did after work time, everything was made by my hand, FX, decals, shaders, assets, textures... I divided the environment in two parts here in Artstation but it's the same scene, the outside has the textures painted on the landscape by height blend and triplanar which I implemented on the main shader, all the rest of the assets are created with optimiced topolgy and a main asset's shader for use trimsets and tileable textures in some ocasions. https://www.artstation.com/artwork/aY0k32 https://www.artstation.com/artwork/yk4w03