I really loved this style and I have the mesh and textures on file.
It's a low poly mesh with a hand painted diffuse texture and a baked high poly normal map.
I love the stylised sculpted edges and was wondering how that's done? Was this sculpted and then retopo'd to low poly?
Would it be possible to make the low poly and then sculpt over the top of it for the bake? I tend to low to high poly.
I also try to keep everything done in blender 2.83 for the sake of keeping cost low.
Replies
You could do the low to high, yes.