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Author:
hasgan
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Adobe Substance
ZBrush to Substance Painter_Texture Issue
Shjiza
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Shjiza
Aug 2020
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poopipe
grand marshal polycounter
Aug 2020
Zbrush UVs are upside down. You can fix that when you export the textures.
Also don't bake normals in zbrush, they come out shit
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Shjiza
Aug 2020
I already did! Thank you.
And nope, Zbrush is terrible for baking I know. The problem could be in exportation from Substance
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poopipe
grand marshal polycounter
Aug 2020
Sorry, didn't spot that it's flipped both ways
The mesh you use in painter and the mesh I'm seeing there have different UVs - they're flipped horizontally. Could it be a issue wit transforms? Negative scale for example
Can you explain the pipeline? I assume zbrush - painter - zbrush
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Also don't bake normals in zbrush, they come out shit
And nope, Zbrush is terrible for baking I know. The problem could be in exportation from Substance
The mesh you use in painter and the mesh I'm seeing there have different UVs - they're flipped horizontally. Could it be a issue wit transforms? Negative scale for example
Can you explain the pipeline? I assume zbrush - painter - zbrush