Hi, I have exported a rigged model from Unreal Engine 4, The mesh is fully separated. all the vertex, Tried so many times, But same thing. searched the whole internet but nothing. Please help.
Another thing, The mesh is rigged and has a skin modifier when i imported into 3ds max. But i need to add a new different mesh to the model, How to do that? , so that it will work with the current rig and also with the vertex group. Please Help !! Thank you
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You can make pretty drastic change, but the more similar it is to the original the more accurate the result.