looking for any/all learning resources for unreal's WPO and vertex displacement system.
Including HLSL / custom usage to do things you normally cannot.
Isolate a single vertex?
Calculate distance to the nearest vertex?
Isolate all verticis that are in X range from each other?
I'm aware some of these are near impossible without external aid like a pivot texture. That's perfecly fine if a learning resource on it is avaliable...