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Baking AO from Normal.

Chrismartinartist
polycounter lvl 3
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Chrismartinartist polycounter lvl 3
So my workflow is a bit of a pain, I have a 3ds Max model that I broke into parts to do the high poly in Mudbox. I only took over (for example) 1 of the 8 columns. Back in 3ds Max I baked all the normal maps, all good and well, but now I want the AO.
Each part of the model has it's own material and map. And I'm using a method of a skylight and white model to render to texture each piece. I know it works and I've done it before, it's just crazy slow.
Is there a way to speed up the same process? Shadows are currently set to 20 samples, how low is reasonable?

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