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Monk's cell [UE4]

hublus
polycounter lvl 4
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hublus polycounter lvl 4
Hello Polycounters!
I made this small environment and I'm reaching the point where I don't know how to improve this scene anymore. I'm thinking about adding some additional props and variation, however I'm tweaking lighting and post process options as well. I don't know which lighting style works better, intensive like on first screenshot or saturated like on on the rest. Thanks a lot for feedback and help!


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