I'm messing with ShaderFX in Max and found that some of the settings I'd most like to make editable outside the graph don't have a button to expose them. At the same time, there are some settings exposed I'd like to un-expose (no reason to ClampDynamicLights exposed on an unlit material...). Maybe there's a way to do something about this by modifying the .sfx file (it's plain text after all) ?
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The SFX files themselves are pretty impenetrable, if you have a Google you'll find someone wrote a very bare bones API for Maya (probably found it on TAO) that might help you get some insight. We ended up writing our own API at the office but I wasn't involved in that and haven't had the chance to muck around with it much.
But yea, any attempt I've made at editing the files directly has either done nothing or resulted in Max crashing. -_-