Hi, apologies if this is a silly question, but I can't seem to find an answer with my google-fu.
When you have a high poly and a low poly, for games, do you ever project the high poly mesh onto the low poly? Specifically, using zbrush's Projection tool.
I was under the impression that it was high poly, retopo, bake normal map from high poly onto retopo low poly. So why are there videos talking about zbrush's projection and blender's shrinkwrap? Is that for film CGI?
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