So I'm considering learning how to use the NURBS system (I think thats what modeling with curves is called) to create clothing for my character. Wondering if anyone here has experience with doing so, if it is more efficient, has more options, etc, and if it would be worth investing the time to learning it for that purpose or if I would be better off just staying with normal vertex modeling. I really don't have a reason to learn NURBS otherwise. I know this is kind of a broad question, but any insight would be appreciated.
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https://www.youtube.com/watch?v=yXlyZ2WU3IY