https://www.gamesindustry.biz/articles/2020-07-30-whats-wrong-with-hr-and-how-can-it-be-fixedI thought this article was insightful. In my experience, HR at game companies has always been there as a shield for the company, not for the employees. It's essentially a way to shield a company from lawsuits.
I think most people don't realize this key fact of game industry culture. Certainly, companies try to hide this fact, actively masquerading HR as serving the employees when in practice it clearly does not.
Anyhow, giving more exposure to this issue is probably a good thing. I hope this helps foster change, but in the meantime watch your back whenever dealing with HR.
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If you start your own studio, and it's growing well, you'll eventually need to protect your investment.
It takes just one mentally unstable employee (or harassing manager) to totally screw your hard-earned studio, getting you into legal hot water, churning your savings through legal costs. And killing team morale, eventually causing valuable team members to jump ship, and your reputation to tank.
So HR can serve a valuable purpose. Who's purpose though? Generally, not the employee's.
Human. Resources.
dont you think unionization would at least help move things in the the workers favor though? i read over and over people who had big dreams of working in games industry but either quit or didnt start because the pay is so low and work conditions sub-par compared to other industries.
unionization isn't answer to everything and brings its own problems, but collective bargaining power could mean more livable wages for developers. Plus it does have precedence
Actually. No.