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So I'm attempting to unwrap this "wheel thing". After the unwrap, the faces located vertically appear as big cirles on uv-space. When trying to turn them into belts, texel density becomes distorted like this:
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I'm aware that it's due to the differences in edge lenghts, but even is I tried to scale one edge down, it doesn't seem to fix the distortion.
Is there any trick, how to approach unwrapping such shape without turning every single face into it's own invidual uv-island ?
Replies
Why does that part of the UV have to be mangled into a strip shape and not just be a circular shape?
So turning them into straight belts incerases the resolution for your mesh. It might not be important for some random portfolio piece, but in game industry it is.