I have been modeling with 3ds Max, Maya, and now Blender for many years. I have made character, props, and environments- but I have found the process of making buildings particularly slow, especially if I manually going in the model and cutting out features like doors and windows, and adding things like crown molding.
Ideally, I would like to have workflow where I can quickly design a floor plan from the top view, and drag out premade windows and doors that properly boolean into the walls(nondestructively)- all while keeping good UVs.
Are there any scripts/plugins for this? Is CAD software any good for this? I imaging this is something Houdini could do, albeit with a lot of work to get it set up?
Replies
My process was in 3ds Max, using architect plan on a plane, drawing splines for the wall layout, then using Extrude, Shell, Sweep modifiers. Crown molding is great with Sweep, including automatic UVs. ProBooleans for windows and doors. Layers for organizing hiding/unhiding different floors.
It all depends though, how the architecture needs to be used. If modular, very different workflow.
I never used them myself though.
Exports from CAD software are usually so messy that wish you would have modeled the whole thing in your DCC right from the start.