Hello,
wanted to know, how i can use marmoset for my workflow.
1. Zbrush High Poly model
2. Painting without unwrap/uvs (so vertex colour only) (Problem, dont have any maps)
3. Exporting the High Poly to Marmoset, turn on vertex colour, so i can see the painting.
4. Dont have any maps, so what now?
I want to present my characters with marmoset, and dont wanna use unwrap in zbrush. Speed concepting.
But without maps, i cant get realistic results, or?
Have seen many artists, used marmoset as presenting tool. Directly from zbrush to marmoset, without unwrapping.
Greetings!
Replies
Are you asking "out of thin air", or have you actually tried what you describe ?
Even tested it out to make sure it carries over on export, and can be read by marmoset.
^
If you wanted it all to be vertex color data & high quality detailed.
If you dislike unwrapping a quick zbrush unwrap flatten would be nearly no time so if you wanted a map of any kind for whatever reason, you could produce one that way without doing anything. So you get your map bake in marmo and your details.
His quote:
Speed concepting. < reason.
I can't wait to see what you do with this information.