Hiya everyone! I wanted to go ahead and start journaling my progress with art more, so I could see where I grow and where I need to grow more. Critique is always welcome, but the main purpose of this is more for documentation and reflection. I'm also new here and would love to meet more people through this
. I love working in handpainting and stylized 3D. Thanks for checking my stuff out here.
Replies
I hope to do small sketch sculpts each day, but I'm not sure if I'll be able to stick to it religiously. We'll see
I look forward to learning more about layering, because I feel there are some nice parts of this, but overall it's just a dumpster fire XD. Oh well, onto the next one.
At one point my program crashed and I lost the hair mesh, had to resculpt it so I put it in a braid and loosened up with it. I'm so happy that this came out so good for me being such a noob!! Am I going to leave Environment Art for Characters? I dunno, it was so relaxing to problem solve a character instead of a prop. But rigging is so intimidating!
See you guys later for other updates Maybe another bust soon to see how I feel about sculpting more characters. Maybe it'll be a side hobby.
I studied Rose Benjamin's beautiful "Glimmer" piece, here: https://www.artstation.com/artwork/e0k2EY
I've been working away at this for more than I'd like to tonight and I'm exhausted, I can't bring myself to work on it more so I just wrapped it up and am setting it aside. Tomorrow I'll tackle something more simple for sure.
P.S. I wanted to add that I took a lot of inspiration from these two! Check them out!
https://www.artstation.com/artwork/82Qx6
https://www.artstation.com/antonioneves
small little icon i made of myself for a discord thing. cut all my hair off so i needed to paint it
baby's first rock
smol doodle from watching too much Inuyasha!
Blockout:
Sculpting!
Initial Painting!
It's due by the end of the month, so I'll keep working on that. Also I had some fun experimenting with materials today. They're inspired by Overwatch I'm still a huge noob with Substance.
Substance:
Marmoset playing around:
added some straps, removed other meshes in favor for other things. about 7k polys so far, a bit high. I need to finish texturing and then I can optimize it a bit more.
Here's how the suitcase came out! https://www.artstation.com/artwork/5XdwJ1
First day:
day 7! it was flat mostly so i tilted it up and did mostly one side.
also completed this little baby yesterday. it's been a busy time.
Here's my latest: