Today, I sculpted my first “flying head” in ZBrash and baked the texture to a low-poly model, painted and played with light. Can you please give feedback and suggest what should I fix, change? Thank you in advance.
Regarding the topology, please reference the wiki for properly retopologized heads. Waht you have done will not animate well, nor communicates that it would if it were to be rigged.
Thanks for the answer. I looked through the info on the link and have made a face on how much skill I have - remake the face topology. And if you ll have time, could you please give some more advices about it.
Hey, I think you should spend some time learning how to sculpt really well before you start retopologizing and baking. Maybe watch some anatomy sculpting tutorials?
Replies
http://wiki.polycount.com/wiki/Topology
Decent bake though.
can you post images of your sculpture? Multiple images from multiple angles. We should make some anatomy improvements.
https://www.artstation.com/artwork/184Ob3