Hey all, long time since I've posted a wip thread here, I've been dabbing at this environment for a couple months whenever I have a little time. Its a trail leading up to a temple some time in the feudal japan era, possibly walking past some graves, to a final fight? Still ironing out the who, what, when as I make the basic assets like grass, trees, etc.
I settled on a golden hour type lighting, post storm to get some interesting looking materials, after trying out some overcast, mid day etc. I'm not the best lighter but hope you guys can let me know what ya think. One of my goals for this project is to be more conscious of color palettes and composition. Thinking the first part of the path should feel welcoming, and as you get closer to the temple (more graves, more signs of a battle that happened), the trees get more red indicating blood shed.
All critiques welcome!
Current status:
What I started out with a few weeks back:
Replies
The pagoda is a fantastic idea, havent decided what color scheme i wanted for that yet, since ive been focusing on this first area, i think ill try to block something out this weekend to get that idea rolling too.
Added some grass too, what do ya'll think?
Another idea Im having is getting some roots to grow up on the left side of the gate, growing in a directional manner to the right, to subtlety lead eye to the temple.
Hm, I would expect the grass at the bottom of trees to be more mossy and sparse, since it wouldn't get that much light.
View in first image looked nicer to me, I guess because of the framing of the arc and the walls leading the way.
It seems less balanced in latest shot, but I am sure it's subject of change.
I think something could be broken to interrupt the way and give foreshadowing of what's to come, e.g. a spear leaning against the arc, crow sitting on top, one of the pillars broken and fallen onto the way.
It would be cool if the leaves on the trees had more light scattering through.
Looking forward to your progress!