I need to put tyre tracks/imprints in but it doesn't need to be dynamic/changed during runtime so a simple static mesh is fine.
The techniques I've found don't really work well in a realtime environment (bifrost sand simulation maya), the closest thing in ue4 I could find was snow buildup shaders but I don't think this will work well with gravel.
Any tips on what technique I could learn would be much appreciated
Thanks
Replies
https://docs.unrealengine.com/en-US/Engine/Landscape/Editing/Splines/index.html
or you can make custom meshes that have cuts in them for the tire tracks