Hi!
Is there a way to copy an object in Maya and keep every propertie assigned? (like skinning, deformers, custom buttons, etc)
I want to be able to do that without instancing, so I do not lose control over that one object.
In Blender it's done by default, I imagine in 3DS too, but I simply can't find the way to do it in Maya. There must be a way right?
Thx.
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