Sorry for asking this, but I honestly don't know how to do this. I have searched some tutorials but, they haven't helped at all. Let's have a look, I have this humanoid character that I want to rig, however, it needs to be rigged in a sort of way that it looks "robotic", just like old 3d models used to look (take as an example the next GIF):
As you see, when Leon bend his arm, his arm doesn't bend, it literally...rotate? move? Well, it moves in a very unrealistic and robotic style. Also, we gotta remember the fact that those models used to be made in parts, they have separated limbs.
So I have my model, with all and separated limbs. Here's how it looks in the hierarchy:
And then I made the rig, and here's what I got:
So my guess is, is there any option in Maya that allow me to "deactivate" the bend effect given by joints? Any procedure I need to follow to get that effect?
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