Im a little bit confussed right now...
Im always unhappy i always work about 2 Weeks for a Project and after i imported everything in UE4 did the Texturing started the lighting and placed everything im so unhappy because it doesnt look great i also get demotivated when i go on Artstation watching other peoples work which look stunning and mine look like shit i also canceled my last project which i worked on for 3 Weeks now i started 2 Weeks ago another project and i want to cancel it again.
Is this the start of a Burn Out?
What should i change about myself?
Thank you for reading my Thread
many greetings
Replies
For real though, I've seen you get directed to post images for feedback a few times and nothing comes of it. Are you actively seeking out community and critiques for your work? Your growth can be stunted as an artist if you aren't having your work challenged or scrutinized for areas of improvement in either art direction or technical aspects.
Other than that, nothing you're feeling sounds out of the ordinary. Plenty of people have hard drives full of dead projects. Sometimes things just don't work out but if you're gaining skill from the process then it wasn't wasted time. There's also nothing wrong with feeling like you don't want to work. Be real with yourself about your own feelings and trust them.
Have you learned how to avoid doing the same mistakes?
Is starting from scratch really faster than fixing the issues?
In short - have you really taken the time to learn everything you can from the current state of your project so that starting a new one will have a significant advantage to finishing this one?
By the way, I don't know what project you are doing, but 2-3 weeks don't sound like a long amount of time to go from high poly to low poly, baking and texturing + presentation... if its a simple prop, yeah ok. If its a hero asset or scene/character then I guess its obvious why it doesn't look as good as the stuff on artstation that can take months to be done. Take your time to analyze your work and learn something from it. Especially if you are a beginner. There is no price for a quickly done project, only for a well done one.
Make sure you reach those goals and finish the project. This way you will have something to check yourself with if its time to move on. It's important to finish them to turn it into a habit and not get used to walking away.
This + doing small projects at the beginning ensures that you are focused on learning and progression. Don't go overboard with your expectations and goals that you set. Also don't set too many goals for individual projects, you want to be able to focus on them and not spread yourself thin. And don't worry about artstation-portfolio pieces, just constant improvement and you will get there when you are ready.
Be realistic, keep the goals achieveable and have fun accomplishing them
While you're clicking through the top Trending and Staff Picks it's easy to forget that what you're seeing as the final images aren't telling the full story. You're not going to see the weeks / months of struggle, years of prior experience, fuck ups, data loss, critiques, advice, stagnancy, time analyzing reference, forum searching etc that goes in to those shiny perfect renders.
...it is normal, right guys?
Take it step by step. For an environment as an example: Block it in, adjust until you are satisfied. Then start refining shapes, going more detailed. Start making your textures for walls, ceiling, floor etc. Slowly build everything up until to the final stages with lighting and post process. And very important - get feedback along the way. I can't stress this enough.
A lot of it will not look great in the beginning. We all kinda go through that. Just try to stick with it. Keep at it step by step. Put in consistent work, it's the best way. Because you have to get used to finishing projects.
The only way to get better at finishing projects is to actually finish projects!