Hey everybody,
I am currently finishing up grad school and have begun applying to jobs so I would like some feedback on my portfolio. My team and I are about a month away from finishing our capstone game and am also currently working on an environment scene I plan on having up in a few weeks.
But here is my current portfolio:
https://austinlabarbera.com/ I appreciate any feedback! Thanks everyone!
- Austin
Replies
I'll keep that in mind and see about changing that. That's something I have never been a fan of either.
The gun looks pretty cool! maybe try to stay away from close-ups where you can clearly see the lowpoly, specially if that's not the target in-game camera.
The Gas burner has pretty solid textures, I would like to see the wires aswell.
The Cannon is the weakest piece in your portfolio imho. The metal has weird roughness values, no rust or dust but very bumpy surface? I would try to get a real world reference and match that. I would also give a second pass to the wood textures and try to get a better composition for the scene like someone mentioned above. You could also just hide it, learn from it and move on to the next one .
The photogrammetry assets is something very cool to have in your portfolio, specially for environment art. Same with the substance designer materials. Good job.